![]() The line which should apply the pace penalty does not appear to work. It should be noted, however, that there are NO PACE PENALTIES for running at the extremes. Therefore, if you hold the TT within these extremes, you will never suffer wear penalties. The temperature gauge has no effect EXCEPT for when the needle is either at the extreme top, or extreme bottom, of the gauge. This is another basic mechanic I am seeing being misunderstood. There are no driver stats, modifiers, or preferences which change these percentages they are fixed throughout the game. You also will not see a drop in pace exactly on 25%, which I will address later on. The number merely goes red to alert you to the fact your tyres are wearing out, but it has no bearing on whether the tyre is finished yet. I see people saying that you should always pit at 25% regardless of the compound, which is incorrect. These are the percentages you should go by when planning to pit. Therefore, whether you use Ultrasofts (Ultras) or Intermediates (Inters), it’ll always be 8 seconds.īelow are the C%’s for each compound available:. ![]() This means that shortly after hitting the C% an immediate CP of 8 seconds per lap is now being applied. I’ll start off this guide with the easiest to understand information, and is one of the things that the game and UI don’t show reliably, and is different for every compound – Cliff Percentage.Įach compound has a specific percentage at which a ‘Cliff Penalty’ (CP) is applied, and is a flat 8 seconds across every tyre. ![]()
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